The Japanese Gaming Industry: Sex Games (EXCERPT)

Posted by DiZ, the Chocolate G.O.A.T.

Hello, people.  My name is C. Lamb and I've become enough of a person that people can rely on me for a few things.  They can rely on me for getting something done right, getting something done on my own time, intriguing conversation, all of that, but what they can really rely on me for, even more than unreliability, is outspoken opinions on music and games.  With these two things being my tangible passions, only under writing, I tend to establish shrines to them (i.e. - this blog) to voice my opinions. 

It's about noon right now, Sunday afternoon, me dreading tomorrow because of a lack of a path back home, sitting in my office with no pants, listening to John Coltrane and Johnny Hartman's rendition of the eternal classic "Lush Life", still glowing from my waffles this morning and the roast beef sandwich I made last night... and I'm going through the world wide internets and looking at stuff.  I'm a fan of Japanese games, sometimes going so far as to tweak and twerk and hack and translate them to English so I can play them.  Out of the dozens I've done this for the majority of them haven't been worth the effort I put into them. 

This whole series of actions has had about three rationals behind it, however.  The first has been research: the EXCERPT in the title is because I've been doing research on the Japanese gaming industry for years, literally, YEARS.  Sadly I lost all my data because I was cleaning off the computer and accidentally got rid of all that prior data.  So here I am, starting from square one again, though at this point I'm probably at square... seven or eight.  The second reason is for culture: games are arguably more influential and important in Japan than the United States, but that's something my research will afford me knowledge to.  Lastly we have the fun: yes, the fun.  Some games are never released outside of Japan and me, being a child of video games, can't enjoy it.  Unfortunately the stereotype is that these games never released outside of the Land of the Rising Sun are all dirty, controversial porno games.

That leads us to the infamous Rapelay.  For those of you that don't know about this game, it's a rape simulator.  The story is that a young chikan (loosely, train groper) is busted by a girl and sent to jail.  Out the next day because of political connects, he decides to get revenge by raping the girl, as well as her younger sister and mother, until they're broken to the point of sexual slavery.  That's the point of the game.  Truth be told, it's not MUCH of a game, and if you know what you're doing, you'll "finish" in a matter of hours.  The creators of this game weren't really going for a revolution in gameplay here; they were trying to give the gamer something to slap-box the one-eyed champ to.  To that respect: good job, Illusion.  The controversy for the game didn't come right away, however; it came when it was being sold on Amazon.com.

And then Bugs Bunny and Scrappy Doo and all our favorite liberal figureheads and conservative lawyers came out of their foxholes and started to condemn this genre of games, and by genre I mean "eroge", sex simulators and whatnot.  The "Fred Phelps" of Game Condemnation, Jack Thompson, was probably the most vocal (no surprise) about this, and in a rare admittance of defeat I can't really knock him.  Let's be honest: this is a rape simulator.  You can commit virtually every sexual atrocity to three women, one of whom may not even be 16 or 17 yet, and if they get pregnant then you have to abort the kid or else you get one of the "endings".  Spoiler alert: you die in both endings.  I suppose that that's good from a moral standpoint but for a game... you tend to want to live.

I admit though that this controversy had me playing both sides of the fence at first.  On one hand I think every rapist should be locked in jail for (a)life, (b)until he gets the death penalty, or (c)until he can't use his dick anymore (this is of course assuming the rapist is male).  On the other hand, the argument I can't support is that this kind of game encourages sexual violence and rape worthy behavior.  Yeah, I had to play through it once to get my opinions.  Finished it.  Tossed it and started writing my opinions on it, and what's my mind state now?  My exact words were: "Kinda got a thing for that schoolgirl outfit and MILFs, but rape is still a no-no".  Okay, those weren't my EXACT words, but I always liked the schoolgirl outfit and when we got MILFs like Halle Berry and Salma Hayek you damn right I love 'em.

It calls to attention the eternal debate of how powerful the pull of video games is; my last posted piece "Dear Caressa Cameron..." brought that up too.  We have to consider personal responsibility especially, and how some people aren't as strong minded as others and how some people take things to levels unnecessary.  Whereas someone like me can play a game about a rapist and not want to rape, someone else might not be stable enough to distinguish the virtual crime from an actual one. 

I think I mentioned this before but this game has the cold distinction of being the international benchmark for eroge games.  In my research I've had to breeze through a number of them, be they 2D or 3D, text based or visual based, and Rapelay is hardly the worst.  Hell, some of them are even entertaining, have some wonderful stories behind them, are even (Jesus forgive me) worthy of the five knuckle shuffle. 

But that's just one aspect of the world of Japan's sexual games.  I find the whole concept incredible; at one point that was the point of the entire research project but I expanded it when I saw how much crossover there was.  There's a man that "married" his computer girlfriend in Japan, a game that "tracks" your... lonely nights.  Something I saw today actually makes me a bit nervous.  According to a study done in Japan, more than half of the women in Japan think virtual girlfriends are superior to them in terms of attracting a guy.  Talk about self esteem issues.  I thought China had the worst perception of self after that Summer Olympics shit with the little girl that wasn't allowed to sing at the Opening Ceremonies because she didn't fit the "look" they wanted to portray. 

You may be asking what this has to do with sex games.  Directly we need look no further than another game from Illusion's camp, Real Kanojo, translation: Real Girlfriend.  At this point I don't need to say another word.  So I won't.  I'll let this trailer do the talking.  I'm the DiZ: I look at it so YOU don't have to.


Dear Caressa Cameron...

Posted by DiZ, the Chocolate G.O.A.T.

First of all, allow me to say congratulations.  As a fellow Virginian and lover of broadcast journalism, I am proud to proclaim you Miss America.  I am pretty sure, no, I am very sure that your reign will be a year of great joy and good tidings.  Also, I express my respect of your opinion and strength of will, so please do not be too insulted at this letter if it reaches your eyes because all that is being said is strictly my opinion as well.  We both hail from Virginia so I am sure you know what this letter is to hold.

That is unless you come from a community vastly and utterly different from my own.  My minor research reveals that you hail from Virginia Commonwealth University and come from Fredericksburg, which I appreciate because we both know that people from Richmond, Virginia are the epitome of grimy.  I have no qualms with the college because I have many a friend that attended that college, but all of them decided to pursue higher education in other locations; they claimed the curriculum wasn't engaging enough.

Before I continue this post allow me to properly introduce myself.  My name is Christopher Lamb, a 20 year old Virginia-born (at least raised) college student attending Clark Atlanta University.  Before you ask me or berate me for not going to Morehouse allow me to say that I did attend Morehouse for two years before transferring; I found the curriculum wasn't engaging enough.

I joke; ultimately my reason for transfer was because of my ultimate goal of being a film maker.  That, Ms. Cameron, is why I expressed a love for broadcast journalism, but my heart is in the world of film.  And, as we both know, controversy is one of the most important elements to creating good media; this goes for both journalistic integrity and cinematography.  As such, here is the main point of this letter: "Fuck you!"

Yes, these words seem unnecessarily harsh but hear me out; I tend to curse rampantly in my letters and you should not feel insulted... yet.  Over the course of my life I've seen many things and experienced many events, and I've actually gotten the question, at the tender age of 20 years young, "Mr. Lamb, what do you want to be remembered by?  Would it be that you are a great writer?"  I say no.  "Would it be that you are a consistent and loving philanthropist?"  I say no.  "Would it be that you are the epitome of a loyal video gamer?"  Again, I say no.  What I'd really want them to remember is that I'm stern in my stance of defending what I love, and as you see in the above sentences I love writing, philanthropy (which I assume we share), and playing video games.  Therein lies my issue.

I don't claim to dislike you because you don't like video games; to each his or her own.  However, your argument against video games is puerile at best.  If I may quote your words, "Take away the TV, take away the video games, set some standards for our children!"  This is much more vast than just games, but I'd like to lightly present both sides of the argument; I am a student of the field of rhetoric (not my major, but I tend to go outside the box) so argument and persuasion (again, we're both Virginians so you should appreciate this) are easy to the man writing this somewhat mean spirited letter.

We'll deal with the bad first.  More than often video games are blamed for some of the most violent and infamous crimes in society and the world.  Let's look at the issues: Columbine, Virginia Tech, some future war thanks to Modern Warfare 2 perhaps, I can't say.  Did these, I wonder, have any basis in video games?  Perhaps; I'm not psychologist and usually the shooter takes his own life with the same gun he used to slaughter people.  If I had the opportunity to ask the Virginia Tech shooter what inspired his manifesto and massacre then I would, but I cannot.

Violent video games can affect a person's mind, yes, that is something we must all admit, but the effect isn't nearly as widespread as Jack Thompson and Australia make it out to be.  Ultimately video games are a form of media, just like broadcast journalism, and they all have pull.

For example, as a broadcast journalist, rather, as a possible future broadcast journalist, I am confidently aware that you vividly remember the Hurricane Katrina tragedy of 2005.  I am also very sure that you, a possible future broadcast journalist, remember vividly the images of the victims of this tragedy shown to us, the American public, on television sets around the nation.

However, I am not completely sure that you can recall the word refugee being used to describe these unfortunate victims.  As a possible future broadcast journalist surely you can understand how the word refugee used in a manner to describe victims can cause the public to feel removed from helping these victims in their plights.

According to the United Nations a refugee is a person owing to a well founded fear of being persecuted on account of race, religion, nationality, membership of a particular social group, or political opinion, is outside the country of their nationality and is unable to, or owing to such fear, is unwilling to avail himself or herself of the protection of that country; and that's according to the United Nations.

Now, as you recall the images of the impoverished people standing on the roofs of their houses, waving desperately for help at the various news helicopters that flew by and offered no assistance, I wonder if you asked yourself this question: "Self... is dem niggas refugees?"

My point in bringing all of this up is to merely state that all types of media are capable of shaping the public's opinion about a given topic or is able to coerce them to act or behave in a certain manner.

What does this mean, you may be wondering?  By your logic, if video games are to blame for the downfall of our youth, then are our news outlets to blame for the lackadaisical and apathetic response to the tragedy of Hurricane Katrina?  Should I mention the earthquake in Haiti for further elaboration on my thesis? 

If anything, journalism has a more powerful hold on the minds of people than video games because of the easier access of the news and the most popular content is usually the most dreadful.  Indeed, while the people must be informed they much also not be desensitized to the violence of the world, something both your area of interest and my area of passion manage to do.

However, you never made any particular claim, at least none I've seen (if I'm horribly mistaken please let me know) that explained why you are anti-video game, just that you are.  I believe your argument is that people become anti-social and cold hearted or mean spirited because they play video games more so than they go outside and play; I believe you say what you say because there are a number of overweight children going around and playing World of Warcraft as opposed to trying to cure cancer.  Perhaps, but at what point does personal responsibility become a factor in this equation as opposed to unjust resentment directed towards industries you have no true knowledge about?

I've been playing video games since the tender age of three; I have fond memories of defeating Blanka with the immortal Ryu in Street Fighter 2 with a flaming fireball and I still like to do that today.  I'm not saying video games are 100% beneficial to the player, but I can boast quicker reaction times, much better hand-eye coordination, even increased brain speed, all thanks to the quick thinking necessary with Sonic the Hedgehog on the Sega Genesis (not the current generation one, that was awful).  Similar minded video gamers tend to congregate and become friends; they tend to engage in the video game universe first and go on to, more than often at least, seamlessly drift into more fulfilled friendships as time and controllers go on.  However, you probably don't know this, not being a gamer yourself and speaking from the outside looking in.

There lies the biggest issue with what you say: you're on the outside looking in. Can a man or woman that hasn't dabbled in politics be a good candidate for president? Can a farmer who spent his entire life picking crops immediately be thrown into the world of big business and expect to make the company very strong? Conventional wisdom says no, though I've been proven wrong before. After all, I did say the Miss America pageant was a load of crap, but what do I know? I'm not a Miss America contestant so I can't speak for it.
We must deal with the obvious: you come from a more rural area of Virginia where plantations and military battlefields are around every corner, so yes, your experience is different from mine.  I was raised in Virginia Beach, Portsmouth and Norfolk, the Tidewater area, so I was always around more urban environments.  Let me tell you: if I was out "playing imaginary games with sticks in the street" like you did when you were little, I'd of been hurt.  As a matter of fact, what the hell were you doing playing imaginary games in the street?  At the very least, couldn't you have used the stick for a purpose, like digging a hole in the safety of your front yard as opposed to in the middle of the street?  Granted, Fredericksburg isn't Portsmouth; you can sit in the middle of a rather lowly populated town and the odds of getting hit by a car are much lower than in my home of P-Town.  But still, imaginary games?  How do you play imaginary games?  That doesn't even make sense.  At the very least you aren't Carrie Prejean though.

The elements of what a person does is directly related to their environment, for the most part.  I played video games because of outside influence; I continue to play video games because its an outlet, a clever method of story telling, a way to go into another world without playing imaginary games with sticks and streets.  Video games, in and of themselves, have no influence whatsoever; the person playing them, the individual, does.  Not every video gamer is the stereotypical nerd with a 50 inch waist, 200 pounds of fat and no desire to see direct sunlight.  Take me for example: I'm 20, in good shape, have an active social life and still maintain a hefty love of video games, actually critiquing them in my spare time which I have a lot of because I do my homework.  In fact, one of my favorite things to do is debate on the whole issue of the positives of video games to the ignorant, i.e. you.  Remember, ignorant means you don't know.  If I called you stupid then I'd expect anger from you.  As such, I expect minimal anger at best, but there's something about Virginia women that causes them to take everything to the next level when there is none.  With that in mind, let me cut out the middle man and incite that anger.  This is where the truly angry part of me comes out.

Listen to me, Ms. Cameron.  If you really want to make it in the world of anything, journalism especially, you better learn to appreciate the realms of all digital and electronic media outside of your dying breed of television journalism.  Until you have sat down with a video game controller and played a video game like a true gamer you don't have the right to say a damn thing.  You can't claim to have such a better life when you yourself claim that you are a pianist but you couldn't get anything with it (one of my friends from Spelman is a pianist too; she's very successful), that you played varsity but couldn't get anything (again, that's a nothing special), and you had good grades but couldn't get anything.  You claim you went into the Miss American pageant for the scholarship, but I have my doubts.  Let's remember that your money from the competition comes from getting into a bikini and shaking your ass for Rush "I Hate Niggers" Limbaugh in the city of sin Las Vegas.  Now ponder on that for a minute, your majesty.

Not Nearly As Mad As You May Think,
Christopher Lamb

P.S. -- Thank you, $Money$, for your valuable input that only makes this constructive criticism much more beneficial and worthwhile.  And yes, I will return your game to you when I'm finished.  

The DiZ Returns With A Review Intro: Mass Effect 2

Posted by DiZ, the Chocolate G.O.A.T.


Let me first start out by saying you never know who you could fall in love with, watching Eskimo Tube... wait, that's the wrong context.  I'm in a good mood today, a perpetual good mood that hasn't left me yet.  This Saturday I got my new Xbox 360 and since then I've been playing it religiously.  To be perfectly honest I'm in class right now and I was late because of it, and I can't stop saying nice things and making wonderful accolades about it.

I'm trying to keep myself calm.  I'm initially excited about the system itself, finally having a system again.  Then I'm excited about the game which has it's logo above this paragraph.  Ever since it was first mentioned I've wanted Mass Effect 2, so imagine my joy in finally getting it AND playing it like I have been.  I haven't been this happy playing a video game since... Mass Effect 1 to be perfectly honest.  Heh, it's an experience I've always wanted: epic stories and flawless gameplay makes for a great game.  I love every character and creature and environment and all of that, and I'm nearly done unless I'm mistaken.  I've lost my crew and I'm flying into enemy territory; they don't expect me to survive.  I prove people wrong.

I'm not writing the entire review now because I finish the game before I review, and as such I'm a little hyped because I only have one class tomorrow and its at noon.  I can play all night.  Oh, I'm so excited!  Giggity!  Okay, I'm done, DiZ out.

Guaranteed to Get You Children, Volume 1

Posted by DiZ, the Chocolate G.O.A.T.

Ladies and gentlemen, my name is Chris Lamb, and I am known as the DiZ. You might be asking yourself, "Self, who is this sexual piece of chocolate with the sexy eyes here?" Well, that is me. You might also be asking yourself, "Self, what is 'Guaranteed to Get You Children, Volume 1'?" Well, to answer that question allow me to explain my actions.

I love music and I love the sound of a woman after a fresh orgasm. Yes, I mean it just like that, I'm a very audio person and I love hearing women in joy because they enjoyed themselves. When I watch Maury Povich's show I weep, because half the women up there don't know what it means to make love to a man. Questions? Good. When a woman has sex and doesn't enjoy the moment then the result is (and yes, this is mildly vague) unwanted results afterward, sometimes manifesting in a child. I've heard it time and time again: women that have children from sexual experiences that weren't pleasurable turn out to be terrible parents to their children. It implies that the baby wasn't planned and the sex was just awful. That's no good.

I've beat around the bush for a little while now and I present my mixtape. The name says it all. My goal in life (this mixtape) is to make sex a total pleasure; this mixtape is an aphrodisiac and was designed to do the following things:

  1. help in the making of children for couples
  2. assist in making all parties involved hit the highest possible vocal notes during coitus
  3. put the lubricants and jellies stored in houses nationwide to use
  4. all of the above
That's why I made this list, and big names like Alicia Keys and Janet Jackson, along with more underground crooners such as Stone Mecca, are compiled in such a way to maximize pleasure and increase the chance of a massive orgasm. Don't believe me? Then tell me why one of my friends listed to this from start to finish and three tracks into it she was soaking wet. Don't believe me? Guess you won't know until you hear it then, will you?

I insert this disclaimer before the track list, however. I am NOT responsible for any children or diseases gained during sex while this collection of music is played, spoken of or thought about. Don't blame me for that shit; blame your horny behaviors. Remember to practice safe sex and only try for a baby if you're married and in good standing to actually support a child YOUR DAMN SELF! Don't be running to your parents for shit; they just gonna laugh and say, "It's yo problem; I did my time."

Great. With that said and done... I present...

The DiZ Presents... "Guaranteed to Get You Children" Volume 1 [mixtape]
  1. TLC: Red Light District
  2. Syleena Johnson feat. Twista: Phone Sex
  3. Ginuwine: So Anxious
  4. R. Kelly: It Seems Like You're Ready
  5. Janet Jackson: Warmth
  6. Janet Jackson: Moist
  7. Alicia Keys: Un-Thinkable (I'm Ready)
  8. Robin Thicke: Sex Therapy
  9. Stone Mecca and RZA: The Walk
  10. Esthero: Superheroes
  11. D'Angelo: Untitled (How Does It Feel)
  12. R. Kelly: Pregnant
Download, unzip, enjoy, and again, I am NOT responsible for any kids. Have fun!

The DiZ Reviews: Something Something Something Dark Side

Posted by DiZ, the Chocolate G.O.A.T.

Incest is weird. That's not how I wanted to start off this review but I'm really starting to ponder the relationship pre-revelation of Luke and Leia and a line from Return of the Jedi that now sticks out to me. If you think about it hard enough then you'll get it.

Seth MacFarlane is an interesting character. A comic genius, richest cartoonist in Hollywood quite possibly, he's completely turned the world of American animation on its head with his flagship series, the invincible Family Guy. Canceled once, revived and stronger than ever, the series has been criticized by many animation masters for relying on cheap humor and it has equally been praised for its commentary; ironically enough sometimes the very people that put the man on blast utilized his many talents for their own projects.

Seth MacFarlane, the 100 million dollar man; the success of his show can be attributed, more than likely, to two reasons. One is Stewart Gilligan Griffin, the sexually ambiguous toddler and breakout character whose matricidal ambitions made him funny but whose homosexual tendencies made him a star, and the other is the what I like to call the "QTTV factor". That acronym stands for "Quentin Tarantino for Television" factor. See, Quentin Tarantino is a lot of things but one thing all, I repeat, ALL of his movies display is a slick homage to pop culture. Seth MacFarlane does this flawlessly with his infamous cartoon. Every episode is filled to the brim with jokes and insults that reflect the general ideas of whats going on in the world. Case in point, Seth MacFarlane knows pop culture and he uses that knowledge well. He uses it to the point where it gets him three shows on FOX and the occasional "almost live" special. So, we've explored Seth MacFarlane a very little bit. But he has a bit of a hiding place, I guess you could call it, a constant source of jokes and humor that he utilizes often and possibly unnecessarily. That source is the brain child of George Lucas: Star Wars.

I'm not going into the story of Star Wars; that's a post for a later day. I love Star Wars though and I try to keep up with the canon. The original trilogy (episodes 4 through 6 for those that don't know) is easily my favorite trilogy of films ever (The Godfather would have that crown if that bitch Coppola didn't fuck up the third one... *shakes fist*) and I take all spoofs, homages, tributes, parodies and half hour specials related to it seriously. That is except for Blue Harvest. The first Family Guy spoof of Star Wars, based on Episode 4: A New Hope, was a very tongue-in-cheek miniature remake of its origins. It followed the story great and inserted appropriate humor in all facets, even breaking away from the cutaway gags that made the show so popular/hated, save for a single one but it was so well integrated into the story that it almost didn't count.

I loved this parody for a lot of reasons but the main reason was that it did something I didn't expect: it pointed out the flaws. Seth MacFarlane actually pointed out the inconsistencies and stupidities of Episode 4: A New Hope and did it with perfect style. You might be asking, "DiZ, you carnal nerf herder you, what do you mean?" Well, here are some examples. When Han Solo was getting away from Star Destroyers and said he knew some maneuvers to get away, why did he just lazily veer to the left? If parsecs are a unit of distance, how can someone get there in less than 12 parsecs? These are things that made no sense and they were on the forefront in Blue Harvest. Now that I've talked for five paragraphs about everything but this special. Let's get into it now.

I can't tell you the story so much because the story is already known: it's Episode 5: The Empire Strikes Back as told in the humor of Family Guy. Peter plays Han again, Lois plays Leia, Chris is Luke, Brian is Chewie, and Stewie is, of course, Darth Vader. The humor spread throughout is classic, perfectly fit into the situations. There are more cutaway gags but they play into the story integrally, not just for the sake of humor for humors sake. The number of inconsistencies mentioned, which was massive in Blue Harvest, was cut down in this one. That was a little strange to me but the bulk of the humor came from the blending of Family Guy canon and the Star Wars canon. I like how the rebel base was contradictory in itself because the electricity was plugged into ice. That's one of the few contradictions the movie shows. I like even more how the many, MANY secondary characters have prominent roles in the story, and by prominent I mean more than five seconds of screen time.

Much like Black Dynamite, this homage is great in the simple fact that it does nothing to take away from Star Wars and equally adds to the legendary series. Sure, I have my gripes. I felt it was a little too short, but it was only supposed to be about an hour long so I can't fault it for that. Sometimes the story moved a little too quickly and sporadically, much like Black Dynamite once again, but again this is somewhat attributed to time constraints. Not all of the characters fit into the mold as well as they could have (Carl as Yoda is a strange but mediocre choice for him in my eyes and Mort as Lando Calrissian was necessary but stupid) and Meg's lines, though very brief, were VERY unwelcome. Now that I think about it, that woman that voices Meg (Mila Kunis) is too damn sexy to be voicing such a lame character. She needs a new character, like a new sister older than Chris but younger than Meg, who actually inherited Lois' looks. And another thing: why did George Lucas make the Force scientific? I know MacFarlane didn't really care (he's an atheist) but dammit, when you take the supernatural mystery of religion out of Star Wars you make it less fun...

Wait, I was reviewing a parody. Right, uh, this was good, almost as good as its predecessor but not quite reaching the same greatness. I can say I enjoyed this one more but I don't consider it as good. So, onto the score:

The DiZ Score: 4 out of 5 stars

Now give Mila Kunis a better character, Seth MacFarlane, you nerf herding bastard!

The DiZ Reviews: Inglorious Basterds (The Leonard Maltin Tribute Review)

Posted by DiZ, the Chocolate G.O.A.T.


Watch it.

The DiZ Score: 5 out of 5

The DiZ Reviews: DJ Hero

Posted by DiZ, the Chocolate G.O.A.T.


Yep, I'm still out a current gen console and my experiences are still restricted to display rooms and friendly unannounced visits to random houses, but somewhere between my pathetic attempts as video game nirvana I managed to get a solid grasp of the (possible) new phenomenon in rhythm based gaming: DJ Hero.

Bias would have played a major part in my review for this game if my love for music was any stronger, but it wasn't exactly difficult to balance out everything. After dozens of visits to Best Buy, half a dozen to Wal Mart, and one lucky house party featuring the new game, there was enough gaming experience to formulate a solid review and the response was a resounding: "It's okay..."

The rhythm based genre of games has always been an exercise in simple gameplay and great music, and in this respect DJ Hero glitters, not so much shines. The soundtrack is, as expected from the minds behind all Guitar Hero games from 3 on up, epic, a masterful list of mash ups that encompasses elements of hip hop (obviously) and a surprising amount of other genres and artists, from Isaac Hayes to Tears for Fears. Each recording is done to perfection. That leaves the gameplay to have to match the soundtrack though, and here's where we run into a couple of snags.

The interface is almost scary in how much is resembles Guitar Hero, but it works. Three buttons and some basic scratching techniques and you have the basic level. You add the fader bar and you hit the first snag.  This particular feature is still in the earliest stages and sliding it from left to right isn't the most responsive motion.  There's a loose (at best) distinction between the left, middle and right sides of it.  The "euphoria" button (comparable to star power from Guitar Hero) is placed a little too out of the way and the ultimate idea behind it is clever but done strangely; it allows you to go back to a previous section you didn't quite excel at and try it again.  The samples are a little too generic but in some songs they are a perfect fit.  


The controls are the primary concern for a rhythm based game, but secondary to that is the graphics, and the irony behind a game like DJ Hero (or Guitar Hero or Rock Band for that matter) is that the graphics you want to see will be impossible to focus on lest you miss the buttons and cues of the scrolling mechanics.  The wheel thing is nice.  The background and atmosphere is nice but if you pay attention to that then you're going to lose.  Background visuals are for the spectators, and that leads to another problem.

The game is a party game for one person, unless you want to fork out a lot of money for another DJ device.  The price ultimately doesn't seem to justify the game.  It's not bad, but it's not the revolution that Guitar Hero was when it first came out.  This game is something of an experiment, and as such (much like Mirror's Edge, much like Tony Hawk Ride) it is up for VAST improvement.  When DJ Hero 2 comes along the issues with the peripheral should be amended and maybe the price will even be a little more reasonable.  As for this game, the novelty value alone would make it worthwhile, but as for a full game its better served as an experiment with room for improvement.  Now, let's see if Scratch: the Ultimate DJ takes a hint...

The DiZ Score: 3.5 out of 5