The DiZ Reviews: DJ Hero

Posted by DiZ, the Chocolate G.O.A.T. Tuesday, December 1, 2009


Yep, I'm still out a current gen console and my experiences are still restricted to display rooms and friendly unannounced visits to random houses, but somewhere between my pathetic attempts as video game nirvana I managed to get a solid grasp of the (possible) new phenomenon in rhythm based gaming: DJ Hero.

Bias would have played a major part in my review for this game if my love for music was any stronger, but it wasn't exactly difficult to balance out everything. After dozens of visits to Best Buy, half a dozen to Wal Mart, and one lucky house party featuring the new game, there was enough gaming experience to formulate a solid review and the response was a resounding: "It's okay..."

The rhythm based genre of games has always been an exercise in simple gameplay and great music, and in this respect DJ Hero glitters, not so much shines. The soundtrack is, as expected from the minds behind all Guitar Hero games from 3 on up, epic, a masterful list of mash ups that encompasses elements of hip hop (obviously) and a surprising amount of other genres and artists, from Isaac Hayes to Tears for Fears. Each recording is done to perfection. That leaves the gameplay to have to match the soundtrack though, and here's where we run into a couple of snags.

The interface is almost scary in how much is resembles Guitar Hero, but it works. Three buttons and some basic scratching techniques and you have the basic level. You add the fader bar and you hit the first snag.  This particular feature is still in the earliest stages and sliding it from left to right isn't the most responsive motion.  There's a loose (at best) distinction between the left, middle and right sides of it.  The "euphoria" button (comparable to star power from Guitar Hero) is placed a little too out of the way and the ultimate idea behind it is clever but done strangely; it allows you to go back to a previous section you didn't quite excel at and try it again.  The samples are a little too generic but in some songs they are a perfect fit.  


The controls are the primary concern for a rhythm based game, but secondary to that is the graphics, and the irony behind a game like DJ Hero (or Guitar Hero or Rock Band for that matter) is that the graphics you want to see will be impossible to focus on lest you miss the buttons and cues of the scrolling mechanics.  The wheel thing is nice.  The background and atmosphere is nice but if you pay attention to that then you're going to lose.  Background visuals are for the spectators, and that leads to another problem.

The game is a party game for one person, unless you want to fork out a lot of money for another DJ device.  The price ultimately doesn't seem to justify the game.  It's not bad, but it's not the revolution that Guitar Hero was when it first came out.  This game is something of an experiment, and as such (much like Mirror's Edge, much like Tony Hawk Ride) it is up for VAST improvement.  When DJ Hero 2 comes along the issues with the peripheral should be amended and maybe the price will even be a little more reasonable.  As for this game, the novelty value alone would make it worthwhile, but as for a full game its better served as an experiment with room for improvement.  Now, let's see if Scratch: the Ultimate DJ takes a hint...

The DiZ Score: 3.5 out of 5 

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